Here are all the raid abilities for Garrosh Hellscream in Siege of Orgrimmar.
Click here for the Garrosh Hellscream Raid Strategy Guide
Overview
At the beginning of the encounter Garrosh calls Kor’kron Warbringers and Far Seers to assault the players alongside him. Siege Engineers periodically join the battle and try to activate the Kor’kron Iron Stars on the sides of the room. Killing a Siege Engineer will prevent him from activating his Iron Star, but an active Iron Star will also crush any Kor’kron orcs in its path.When Garrosh reaches 10% health remaining, he will draw upon the power of Y’Shaarj to heal himself, gaining new abilities and no longer calling orc soldiers to his aid. During this phase, Garrosh will periodically pull all players into the Realm of Y’Shaarj, where they must battle their way through Sha minions to reach Garrosh and interrupt his efforts to draw more power from the heart. Every 25 energy Garrosh is allowed to gain will empower one of his abilities. Upon being reduced to 10% health a second time, Garrosh will fully drain the Heart of Y’Shaarj, granting him 100 energy and empowering all his abilities until he is defeated.
Garrosh, wielding his new weapon with his True Horde and siege machines at his disposal, brings his might to bear upon any intruders. The True Horde join the battle more frequently as the fight progresses. This phase will continue until Garrosh reaches 10% health remaining.
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Garrosh Hellscream – Warchief of the True Horde.
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Desecrate – Garrosh hurls the Desecrated Weapon at a random enemy, inflicting 102375 to 107625 Shadow damage to enemies within 15 yards and creates a Desecrated Weapon at the location.
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Desecrated Weapon – The power of Y’Shaarj seeps from the Desecrated Weapon. As the health of the weapon gets lower, the radius of the Desecrated ground becomes smaller.
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Hellscream’s Warsong – Hellscream’s Warsong inspires his allies, increasing Physical damage dealt by 200% and increasing health by 150%.
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Kor’kron Warbringer – Warbringers stream in from the sides of the room and join the battle more frequently as the phase progresses.
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Hamstring – Inflicts 150% of normal damage and reduces move speed by 50% for 10 sec.
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Blood Frenzied – Blood Frenzied causes the Kor’kron Warbringers to attack nearby enemies.
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Farseer Wolf Rider – The Farseers will join the battle less frequently than the grunts, but they too join the battle more frequently as the phase progresses.
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Ancestral Fury – Being interrupted causes Fury, increasing cast speed by 25%. This effect stacks.
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Ancestral Chain Heal – Heals a friendly target for a percentage of their max health, chaining to nearby friendly targets.
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Chain Lightning – Inflicts 170625 to 179375 Nature damage, chaining to nearby enemies.
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Siege Engineer – The Siege Engineers enter from the side balcony and begin to power the Iron Star which will become active after 15 sec if the Siege Engineer is not killed.
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Kor’kron Iron Star – After becoming activated by the Siege Engineers the Iron Star will roll across the room, slamming into the opposite wall.
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Iron Star Impact – Inflicts massive damage to any players or Kor’kron that are caught in its path, knocking them back.
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Exploding Iron Star – The impact of the Iron Star causes it to explode, inflicting 3412500 to 3587500 Fire damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the explosion.
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Intermission: Realm of Y’Shaarj
Periodically the call of Y’Shaarj will transport Garrosh and the players into the Realm of Y’Shaarj for 1 min. Garrosh will heal for 0% of his total health and begin to Absorb Energy from the Heart of Y’Shaarj until players have defeated all Minions of Y’Shaarj inside the realm and interrupt Garrosh.
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Y’Shaarj’s Protection – Immune to damage. Defeating the Sha minions will dispel the protection. While under the protection of Y’Shaarj, Garrosh will absorb energy from the Heart.
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Annihilate – After Absorb Power is interrupted Garrosh will cast Annihilate, inflictsing 341250 to 358750 Shadow damage to enemies within 0 yards in front of Garrosh and 682500 to 717500 Shadow damage to all enemies in the Realm of Y’Shaarj.
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Embodied Fear – Found in the Terrace of Endless Spring. Once all Embodied Fear are defeated Y’Shaarj’s Protection will fade from Garrosh.
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Consumed Courage – Causes Courage to spawn nearby when the Embodied Fear is defeated. Courage reduces damage taken by 50%.
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Crushing Fear – While in the Terrace of the Endless Spring, random enemies are targeted with Crushing Fear. Crushing Fear inflicts 390000 to 410000 Shadow damage and inflicts fear on enemies within 8 yards for 6 sec.
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Embodied Doubt – Found in the Temple of the Jade Serpent. Once all Embodied Doubt are defeated Y’Shaarj’s Protection will fade from Garrosh.
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Consumed Faith – Causes Faith to spawn nearby when the Embodied Doubt is defeated. Faith reduces damage taken by 50%. This effect stacks.
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Embodied Doubt – Any Embodied Doubt in the Temple of the Jade Serpent will cast Embodied Doubt, inflicting 146250 to 153750 Shadow damage to all enemies within the realm of Y’Shaarj. Increases damage taken by Embodied Doubt by 2%. Stacks.
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Embodied Despair – Found in the Temple of the Red Crane. Once both Embodied Despair are defeated Y’Shaarj’s Protection will fade from Garrosh.
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Consumed Hope – Causes Hope to spawn nearby when the Embodied Despair is defeated. Hope reduces damage taken by 50%.
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Ultimate Despair – Death of an Embodied Despair causes the other to cast Ultimate Despair. Inflicting 487500 to 512500 Shadow damage and increases damage taken by Ultimate Despair by 25%. Stacks.
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After absorbing the Power of Y’Shaarj, Garrosh will heal to full health as Y’Shaarj’s blood grants Garrosh new powers.
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Whirling Corruption – Garrosh begins whirling, inflicting 85312 to 89687 Shadow damage to nearby enemies every 5 sec. The damage inflicted decreases the farther away the enemy is from Garrosh.When Garrosh reaches 25 Energy, Whirling Corruption becomes Empowered.
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Empowered Whirling Corruption – At 25 Energy the Empowered Whirling Corruption will periodically fire a missile at a player inflicting 170625 to 179375 Shadow damage to enemies within 8 yards and creates a Minion of Y’Shaarj at the location.
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Minion of Y’Shaarj – A minion of Y’Shaarj will cast Empowering Corruption when it is killed. Empowering Corruption heals nearby Minions of Y’Shaarj to full and increases max health by 25% and increases damage dealt by 500%. Stacks.In Heroic Difficulty, each Minion of Y’Shaarj gains 10 energy when it deals melee damage. Upon reaching 100 energy, or when the Minion of Y’Shaarj dies, it casts Empowering Corruption.
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Touch of Y’Shaarj – Garrosh will afflict players with Touch of Y’Shaarj. Touched players will try to spread the Touch of Y’Shaarj. Touch of Y’Shaarj is removed when the player is reduced to 20% of max health.When Garrosh reaches 50 Energy, Touch of Y’Shaarj becomes Empowered.
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Empowered Touch of Y’Shaarj – At 50 Energy, Garrosh will afflict players with Empowered Touch of Y’Shaarj, transforming them into a Sha that is immune to loss of control effects and has increased health. Touched players will try to spread the Touch of Y’Shaarj. Touch of Y’Shaarj is removed when the player is reduced to 20% of max health.
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Desecrate – Garrosh hurls the Desecrated Weapon at a random enemy, inflicting 102375 to 107625 Shadow damage to enemies within 15 yards and creates a Desecrated Weapon at the location.When Garrosh reaches 75 Energy, Desecrate becomes Empowered.
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Desecrated Weapon – The power of Y’Shaarj seeps from the Desecrated Weapon. As the health of the weapon gets lower, the radius of the Desecrated ground becomes smaller.
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Empowered Desecrate – At 75 Energy, Garrosh creates an Empowered Desecrated Weapon that gains Power of Y’Shaarj, causing it to become indestructible and regain health over time.
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Gripping Despair – Gripping Despair inflicts 21000 Shadow damage every 1 sec for 10 sec. This effect stacks.When Garrosh reaches 100 Energy, Gripping Despair becomes Empowered.
Upon reaching 10% health a second time, Garrosh will absorb the remaining power of Y’Shaarj, gaining full energy, healing and empowering all of his abilities.
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Empowered Whirling Corruption – Empowered Whirling Corruption will periodically fire a missile at a player, inflicting 170625 to 179375 Shadow damage to enemies within 8 yards and creating a Minion of Y’Shaarj at the location.
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Minion of Y’Shaarj – A minion of Y’Shaarj will cast Empowering Corruption when it is killed. Empowering Corruption heals nearby Minions of Y’Shaarj to full and increases max health by 25% and increases damage dealt by 500%. This effect stacks.
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Empowered Touch of Y’Shaarj – Garrosh will afflict players with Empowered Touch of Y’Shaarj, transforming them into a Sha that is immune to loss of control effects and has increased health. Touched players will try to spread the Touch of Y’Shaarj. Touch of Y’Shaarj is removed when the player is reduced to 20% of max health.
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Empowered Desecrate – Garrosh hurls the Empowered Desecrated Weapon at a random enemy, inflicting 102375 to 107625 Shadow damage to enemies within 15 yards and creates an Empowered Desecrated Weapon at the location which gains Power of Y’Shaarj, causing it to become indestructible and regain health over time.
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Empowered Gripping Despair – Empowered Gripping Despair inflicts 21000 Shadow damage every 1 sec for 10 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair.
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Explosive Despair – Inflicts Shadow damage equal to the value of Gripping Despair. Increases damage taken by Explosive Despair by 5% for each stack of Empowered Gripping Despair when it expired or was removed.
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