Here are all the raid abilities for Immerseus in Siege of Orgrimmar.
Click here for the Immerseus Raid Strategy Guide
As a water elemental, Immerseus attacks players directly.
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Sha Bolt – Immerseus fires a Sha Bolt at every enemy, inflicting 19500 to 20500 Shadow damage to enemies within 5 yards, and forming a Sha Pool at the targeted location. Sha Pools inflict 117000 to 123000 Shadow damage every second.
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Swirl – Immerseus causes torrents of Sha-corrupted water to burst from beneath the cracks in the ground. Players that come into contact with the tainted waters will suffer 43875 to 46125 Shadow damage and be knocked away.
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Corrosive Blast – Immerseus inflicts 877500 to 922500 Shadow damage in a cone aimed at his primary target, increasing Shadow damage taken by 100% for 45 sec. Stacks.
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Seeping Sha – Coming into contact with the Seeping Sha that surrounds Immerseus inflicts 146250 to 153750 Shadow damage and knocks players back.
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Swelling Corruption – Immerseus surges with power, gaining stacks of Swelling Corruption proportional to his current Corruption level. This power lashes out at players who strike Immerseus with single target abilities, coalescing into a Congealed Sha creature as well as inflicting Sha Corruption upon the attacker, which deals at least 2500 Shadow damage every 1 sec for 6 sec, increasing in damage rapidly with each additional stack.
Upon reaching zero health, Immerseus becomes unstable and bursts into a shower of Sha Puddles and Contaminated Puddles, which will attempt to reform in the pool at the center of the chamber. For each Sha Puddle killed and each Contaminated Puddle healed to full, Immerseus’s Corruption is reduced by one.
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Sha Puddle – When destablized, Immerseus forms one Sha Puddle for every four units of Corruption he has. Destroying a Sha Puddle before it merges back into the central pool will remove one unit of Corruption.
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Sha Residue – When a Sha Puddle is destroyed, it triggers Sha Residue, applying Sha Residue to enemies within 10 yards and increasing damage dealt to other Sha Puddles by 25%. This effect stacks.
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Contaminated Puddle – When destablized, Immerseus forms one Contaminated Puddle for every four units of Corruption that have previously been removed. Healing a Contaminated Puddle to full health before it merges back into the central pool will cause it to become Purified, and remove one unit of Corruption upon reaching Immerseus.
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Congealing – The speed of the Contaminated Puddle wanes as it increases in health.
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Purified Residue – Upon reaching full health, a Contaminated Puddle releases Purified Residue, restoring 25% mana to allies within 12 yards and increasing healing done by 75%. This effect stacks.
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Erupting Sha – When any Puddle reaches Immerseus, it triggers an eruption, inflicting 92625 to 97375 Shadow damage to all players for a Sha or Contaminated Puddle, or 39000 to 41000 Frost damage for a Purified Puddle.
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Sha Pool – The Sha Pool grows over time, inflicting at least 3000 Shadow damage over 1 sec to enemies who touch it, stacking and increasing rapidly in damage proportional to the number of stacks. Touching the Sha Pool causes it to shrink, whereas it will expand whenever any Puddle reaches it.
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Seeping Sha – Coming into contact with the Seeping Sha that surrounds Immerseus inflicts 146250 to 153750 Shadow damage and knocks players back.