Here are all the raid abilities for Kor’kron Dark Shaman in Siege of Orgrimmar.
Click here for the Kor’kron Dark Shaman Raid Strategy Guide
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Spirit Link – Damage dealt is shared between Earthbreaker Haromm and Wavebinder Kardris.
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Bloodlust – When the Dark Shaman reach 25% health remaining, they will go into a blood frenzy, increasing all damage dealt by 25% and haste by 25%.
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Darkfang and Bloodclaw – The riding wolves of the Dark Shaman, Darkfang and Bloodclaw will viciously defend their masters.
The Dark Shaman will drop Totems during the fight that grant them new abilities.
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Earthbreaker Haromm
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Froststorm Strike – Strikes a player with frost-lined weapons, inflicting 325000 Frost damage and causing the player to take 25% additional damage from Froststorm Strike for 30 sec. This effect stacks.
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Toxic Mist – Injects several players with a toxic mist, inflicting 44000 Nature damage every 3 sec. for 30 sec and causing growing Toxicity. Due to the internal nature of the corruption, Toxic Mist pierces all immunities. This ability is granted by Poisonmist Totem.
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Toxicity – Increases Nature damage taken by 10% per stack.
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Foul Stream – A stream of foul liquid inflicts 220000 Nature damage to all enemies on a line. This ability is granted by Foulstream Totem.
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Ashen Wall – Summons a line of stationary Ash Elementals that will attack any nearby enemies. This ability is granted by Ashflare Totem.
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Iron Tomb – Inflicts 500000 Physical damage to players within 3 yards and creates an Iron Tomb. This ability is granted by Rusted Iron Totem.
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Wavebinder Kardris
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Froststorm Bolt – Fires a bolt of bitter frost, inflicting 450000 Frost damage.
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Toxic Storm – Summons a powerful toxic storm that inflicts 300000 Nature damage to players within 9 yards every 2 sec. and periodically creates Toxic Tornadoes. The storm will move around and lasts for 1 min. This ability is granted by Poisonmist Totem.
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Toxic Tornado – Toxic winds inflict 300000 Nature damage to players within 5 yards every 1 sec. and knock them up.
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Foul Geyser – Conjure foul water that inflicts 450000 Nature damage to players within 3.5 yards every 0.5 sec. for 8 sec. Each splash creates a Foul Slime. This ability is granted by Foulstream Totem.
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Foul Slime – Foul Slimes are coated in Foulness.
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Foulness – Inflicts 150000 Nature damage to players within 3 yards every 1 sec.
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Falling Ash – Summons a core of smouldering ash that will fall over 30 sec. Inflicts 999999 Fire damage to players within 17 yards and 140000 Fire damage to all players on impact. This ability is granted by Ashflare Totem.
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Iron Prison – Encases the player in a prison of iron that slowly asphyxiates them, inflicting 100% of maximum health as Physical damage after 1 min. This ability is granted by Rusted Iron Totem.
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